arXiv:2609.00539v1 Announce Type: new Abstract: Animals' body morphology shapes the gait patterns they can perform, where mechanical resonance reduces the need for active control. By tuning posture and muscle stiffness, they leverage their embodied intelligence to achieve effective gaits for different speeds. In contrast, most quadruped robots are not specifically designed to exploit mechanical resonance due to the complexity of nonlinear dynamics and require dedicated locomotion controllers. To…
arXiv:2602.14048v2 Announce Type: replace Abstract: Real-time embodied social interaction places two equally demanding requirements on an agent: continuously generating fluent multimodal interaction behavior, and proactively reasoning over accumulated dialogue and visual context to decide when to take initiative. These requirements must both be satisfied under a strict latency budget, making them difficult to meet simultaneously. We present ProAct, a dual-system framework that manages these time…
arXiv:2609.03774v1 Announce Type: cross Abstract: World models have progressed from compact latent dynamics to generative, controllable, and interactive simulators of embodied environments. However, high predictive likelihood and visual fidelity do not necessarily ensure that a model preserves the evidence required for safe decision-making. This perspective identifies three structural mismatches in current world modeling: likelihood versus risk, prediction versus intervention, and finite-horizon…
arXiv:2609.03984v1 Announce Type: new Abstract: Quadruped robots have demonstrated impressive agility in parkour locomotion across complex terrains. However, most systems still rely on human intervention for high-level planning, and autonomous parkour navigation remains underexplored. The key challenges include fine-grained velocity regulation, long-horizon anticipatory behaviors, and tight coupling between perception and embodied execution. To address these challenges, we propose a Multimodal D…
arXiv:2609.03497v1 Announce Type: new Abstract: Developing humanoid robots capable of leveraging human behavioral data is essential for general-purpose embodiment, yet conventional development remains bottlenecked by a decoupled paradigm that isolates hardware design from whole-body control. This approach leads to suboptimal systems that compromise human-like fluidity and agility. To bridge this gap, we introduce a data-driven morphology-control co-design framework that optimizes humanoid morpho…
arXiv:2609.00404v1 Announce Type: cross Abstract: Robot capability marketplaces, the "app store for robot skills," are emerging as the deployment vector for LLM-driven robot fleets. The default cloud-native answer to "is this package safe to install?" is centralised PKI: one certificate authority, one transparency log, one root of trust. We argue this is the wrong model for embodied robot fleets, where operators face heterogeneous regulatory regimes, air-gapped deployments, tiny operator headcou…
arXiv:2609.00161v1 Announce Type: cross Abstract: World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting tr…
arXiv:2609.01281v1 Announce Type: new Abstract: Vision-language-action (VLA) models map visual observations and language instructions directly to robot actions, but long-horizon tasks require more than action prediction. An agent must coordinate perception, planning, execution, progress verification, and recovery as the physical state evolves. An action prediction or a model-generated skill decision does not, by itself, guarantee that the proposed operation is valid in the current state or that …
arXiv:2609.00950v1 Announce Type: new Abstract: Executing long-term tasks in dynamic environments requires embodied agents to maintain robust and adaptive 3D scene representations. However, most existing 3D memory frameworks rely on static world assumptions. When objects are displaced by human activities or unobserved events, agents encounter memory-observation conflicts and often require costly geometric recomputations or inefficient global re-exploration. To address this, we propose HitMem, a …
arXiv:2609.00619v1 Announce Type: new Abstract: In indoor environments, object positions frequently change due to human activities or embodied-agent interactions, causing previously constructed scene graphs to become inconsistent with the current scene. To address this issue, we propose DSG, a dynamic 3D scene graph construction framework that detects object changes and performs spatial relationship reasoning. First, we construct a semantic-aware 3D Gaussian scene representation and develop a du…
arXiv:2607.14252v2 Announce Type: replace Abstract: Embodied agents accumulate experience over time. We study how accumulated experience can be formed into persistent memory for future reasoning and action. We formulate Embodied Action Memory (EAM) as the capability to form and use memory over embodied experience, together with the persistent memory state produced by that process. We introduce MEMORA, a framework that instantiates EAM through a formation-consolidation-retrieval lifecycle and a m…
arXiv:2607.00029v2 Announce Type: replace Abstract: Non-terrestrial networks (NTN) provide ubiquitous connectivity for embodied intelligence (EI), enabling robots in the wilderness to leverage cloud resources or report critical information to remote centers. However, the synergy is nontrivial due to the highly dynamic, resource-constrained, topology-varying, and task-oriented environment. Existing memoryless NTN protocols become inefficient, since the decisions are driven by local channel condit…
arXiv:2606.17511v2 Announce Type: replace Abstract: Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastruc…
arXiv:2602.07837v4 Announce Type: replace Abstract: Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, suggesting that real-world policy learning is not merely an algorithmic problem, but inherently a systems problem. We present USER, a \underline{U}nified and extensible \underline{S}yst\underline{E}m for real-worl…
arXiv:2508.13073v3 Announce Type: replace Abstract: Robotic manipulation, a key frontier in robotics and embodied AI, requires precise motor control and multimodal understanding, yet traditional rule-based methods fail to scale or generalize in unstructured, novel environments. In recent years, Vision-Language-Action (VLA) models, built upon Large Vision-Language Models (VLMs) pretrained on vast image-text datasets, have emerged as a transformative paradigm. This survey provides the first system…
arXiv:2608.30935v1 Announce Type: new Abstract: Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perce…
arXiv:2608.30880v1 Announce Type: new Abstract: Generalizable embodied manipulation remains difficult to achieve through pretraining alone, due to unseen physical conditions in the real world. We argue that robots need to learn from their own physical interactions on the fly during real-world deployment and use this knowledge to inform subsequent actions. We present Zeva, the first framework that enables in-context learning from a robot's own physical interaction experience while keeping the pol…
arXiv:2608.30289v1 Announce Type: new Abstract: Vision-language-action (VLA) models remain brittle in manipulation tasks that require physical commonsense. Current physical VQA data is typically disembodied and misaligned with robot action domains. Egocentric videos are used only as auxiliary pre-training. It remains unclear whether improved VLM physical understanding actually benefits downstream action generation. Therefore, we present CometVLA to close this gap. We construct CometData and Come…
arXiv:2608.30237v1 Announce Type: new Abstract: General embodied agents should perceive, predict, act, evaluate, and improve within a unified system. World models have shown great promise in building such agents, yet existing models typically append an action output head to a world simulator, without coupling them into a closed decision-and-learning loop for policy improvement. We present Motus2, a self-evolving general world model for dexterous manipulation. Motus2 advances world modeling throu…
arXiv:2608.29601v1 Announce Type: new Abstract: We present $\mathcal{N}_0$-Foundation, a paradigm for tactile-enabled embodied manipulation, which integrates tactile sensing hardware, large-scale multimodal data, tactile representation learning, and standardized evaluation. First, we engineer the infrastructure for scalable data collection, including a vision-based tactile sensor, a tactile Universal Manipulation Interface (UMI), and a synchronized visuo-tactile data collection system supporting…
arXiv:2608.29114v1 Announce Type: new Abstract: Vision-and-Language Navigation (VLN) requires agents to reason over accumulated observations while continuously exploring unseen regions. However, existing environment representations often struggle to jointly support explicit semantic memory and continuous exploration guidance. To address this challenge, we propose Cognitive Graph-Field Memory (CGFM), a persistent multimodal scene representation that couples explicit relational memory with continu…
arXiv:2608.29100v1 Announce Type: new Abstract: Agricultural-robot development requires simulation environments that can jointly support realistic scene construction, virtual sensing, autonomous navigation, motion planning, and manipulation-task execution. This paper presents Agri-Sim, a Unity and ROS2-based simulation platform for the closed-loop development and functional evaluation of agricultural robots. The platform contains a configurable tomato-greenhouse environment, a mobile dual-arm ha…
arXiv:2608.28718v1 Announce Type: new Abstract: Video world models increasingly serve as data engines, action planners, and simulators for embodied AI, but conventional embodied world model (EWM) benchmarks lack a unified 3D-grounded protocol for establishing whether generated rollouts preserve the underlying 3D scene state or translate into executable actions. We introduce RoboPhys-3D, a 3D-grounded EWM benchmark built on RoboTwin 2.0, covering 50 manipulation tasks across four regimes, with 5,…
arXiv:2608.28664v1 Announce Type: new Abstract: Despite the success of foundation models in language and vision, their expansion into embodied AI is bottlenecked by a lack of generalized touch sensing. This limitation is especially relevant to consumer electronics, where smartphones, wearables, VR controllers, home robots, and health monitoring devices require safe and adaptive physical interaction. Constrained by hardware heterogeneity and the necessity of active physical data collection, curre…
arXiv:2509.26536v3 Announce Type: replace-cross Abstract: We introduce OceanGym, the first comprehensive benchmark for ocean underwater embodied agents, designed to advance AI in one of the most demanding real-world environments. Unlike terrestrial or aerial domains, underwater settings present extreme perceptual and decision-making challenges, including low visibility, dynamic ocean currents, making effective agent deployment exceptionally difficult. OceanGym encompasses eight realistic task do…
arXiv:2608.08273v2 Announce Type: replace Abstract: Vision-based embodied agents executing multi-step natural language instructions require feedback mechanisms that assess task progress over complete trajectories. Conventional approaches based on final-frame matching or continuous embedding similarity may overlook intermediate transitions that are necessary for determining whether an instruction has been completed. We propose ALVA (Action- and Language-Conditioned Video Assessment), a trajectory…
arXiv:2608.28518v1 Announce Type: cross Abstract: We investigate whether automatic speech recognition (ASR) errors in user input can lead to unsafe outputs from Embodied AI (EAI) models. We find that ASR errors can lead to harmful instructions being accepted and executed by EAI models, thereby reducing safety. We simulate ASR errors and combine them with existing safety benchmarks (SafeAgentBench and POEX) to evaluate how different errors affect embodied AI safety. We find that some of them pres…
arXiv:2608.28266v1 Announce Type: new Abstract: Agent systems powered by multimodal large language models (MLLMs) have advanced rapidly in recent years, yet existing embodied-agent benchmarks still lack fine-grained diagnostics for multi-agent coordination. Most benchmarks either focus on single-agent task completion or summarize multi-agent behavior with overall task success rates, which can obscure coordination failures such as duplicated work, violations of ordering constraints, resource cont…
arXiv:2608.27550v1 Announce Type: new Abstract: Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit a…